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Cave Story music pack for A Link to the Past

Cave Story MSU-1 pack

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Music by Daisuke Amaya (Pixel) Compiled and edited by arborelia

Version 1.2
Released: March 18, 2021

Also try my other MSU-1 packs!

Setting up this pack for the first time

On Windows, you can run Cave Story Pack Builder.bat to create the PCM files you'll need.

Or you can run msupcm.exe msu_cave_story.json at the command line, or drag and drop msu_cave_story.json onto msupcm.exe. All of these do the same thing.

msupcm.exe is a copy of msupcm++, by qwertymodo. The source code (which also runs on Linux) is available at https://github.com/qwertymodo/msupcmplusplus.

What is MSU-1?

MSU-1 is a custom co-processor for the SNES that allows it to play CD-quality audio. It was designed long after the SNES era, so it never existed in an official game cartridge, but it's implemented in modern SNES interfaces such as sd2snes, and emulators such as Snes9x.

Playing ALttP with this pack

Put your ROM from the ALttP Randomizer in this folder. Name it "msu_cave_story.sfc". Run it with Snes9x 1.60 or later. (The music will be choppy on 1.55.)

You can also use a vanilla ROM of ALttP if you apply its MSU patch. However, the vanilla game doesn't support unique music per dungeon.

If you see directions telling you to disable music in the randomizer settings, those directions are old and won't work. Music should be enabled.

A note about track timings

The fanfares for defeating a boss and pulling the pedestal are shorter than they would be in ALttP. If you play ALttPR with a race ROM, it will automatically pad it with silence to the appropriate length.

Changes

Version 1.2

  • Moved "Running Hell" from Trinexx to Ganon's Tower upstairs. Trinexx uses "Eyes of Flame"
  • Fixed bad loop on "Snoopy Cake"
  • Reduced the volume of many tracks, especially the title screen

Version 1.1: I changed some tracks to be more thematic, I think:

  • "Meltdown 2" is now additionally used in Desert Palace (because it's the track that plays most of the time in the Sand Zone)
  • "Labyrinth Fight" is a good track that should be heard for longer, so I put it in Thieves' Town. Arrghus gets "Gravity" instead
  • Used "Balcony" for the dark world with 7 crystals
  • Changed the credits to fade from The Way Back Home to Mischievous Robot, as the credits in Cave Story do

Track list

These tracks come from Pixel's freeware Cave Story soundtrack, hosted at [https://www.cavestory.org/download/music.php].

Some of the tracks are unused tracks (but are still excellent). "Wind Fortress" was introduced in Cave Story+.

 #  Usage in ALttP          Cave Story track
------------------------------------------------------------------------------
01  Opening theme           Cave Story
02  Light World             On to Grasstown
03  Rain state              White
04  Bunny                   Snoopy Cake (unused)
05  Lost Woods              Plant
06  Prologue                Cave Story (continued from opening)
07  Kakariko Village        Mimiga Town
09  Dark World              Gestation
10  Pull pedestal           Got Item!
11  File select             Toroko's Theme
12  Guards!                 Charge
13  Dark Death Mountain     Moonsong
14  Minigame                Access
15  Skull Woods overworld   Jenka 1
16  Hyrule Castle           Meltdown (unused variant of Meltdown 2)
17  (vanilla) LW dungeon    Mischievous Robot
18  Cave 1                  Cemetery
19  Boss victory            Get Heart Tank!
20  Sanctuary               Safety
21  (vanilla) Boss          Eyes of Flame
22  (vanilla) DW dungeon    Jenka 2
23  Shop                    Pulse
24  Cave 2                  Quiet
25  (vanilla) Zelda Rescue  Safety
26  Crystal collected       Victory!
27  Fairy fountain          Toroko's Theme
28  Agahnim zaps Zelda      Seal Chamber
29  Ganon reveals himself   Gameover
30  Drop in to Ganon        Break Down
31  Boss: Ganon             Last Battle
32  Triforce room           Plant
33  Triumphant Return       The Way Back Home + Mischievous Robot
34  Credits                 Moonsong
35  Eastern Palace          Mischievous Robot
36  Desert Palace           Meltdown 2
37  Agahnim's Tower         Meltdown 2
38  Swamp Palace            Living Waterway
39  Palace of Darkness      Pier Walk (unused)
40  Misery Mire             Geothermal
41  Skull Woods (interior)  Jenka 2
42  Ice Palace              Hero's End
43  Tower of Hera           Wind Fortress (unused in original game)
44  Thieves' Town           Labyrinth Fight
45  Turtle Rock             Scorching Back
46  Ganon's Tower           Last Cave
47  Boss: Armos Knights     Gravity
48  Boss: Lanmolas          Oppression
49  Boss: Agahnim 1         Balrog's Theme
50  Boss: Arrghus           Gravity
51  Boss: Helmasaur King    Eyes of Flame
52  Boss: Vitreous          Eyes of Flame
53  Boss: Mothula           Run!
54  Boss: Kholdstare        Run!
55  Boss: Moldorm           Oppression
56  Boss: Blind             Zombie
57  Boss: Trinexx           Eyes of Flame
58  Boss: Agahnim 2         Balrog's Theme
59  Ganon's Tower upstairs  Running Hell
60  LW after pedestal       White
61  DW after 7 crystals     Balcony

This version doesn't use the Cave Story unused tracks "People of the Root" and "Halloween 2", but you can mod them in by changing the .json if you want to use them.

About me

My Twitch channel is https://twitch.tv/arborelia . I play a lot of modes of ALttPR and many other randomizers.

You can follow me on Twitter as @arborelia, where I may post future MSU-1 packs, or updates to this pack, but honestly I'll mostly post gay girly shit.